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Suite 601, 6th Flr, Zafryn Chamber, Oil Depot Rd, Sewri E, Mumbai, MH, 400015

India

+91 9820146139

MuseLAB is an end-to-end design studio; offering a bespoke and leading-edge approach to design. With a precise focus on unique and highly customized environments, interiors and furniture. In 2012 partners Huzefa Rangwala and Jasem Pirani founded the studio built upon their shared passion for design. Each space and or product embodies integrity and is created with the same care, skill and attention to detail.

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MuseLOG

 

 

Filtering by Category: Interiors

MuseMATTERS: Sound Architecture

MuseLAB

As Architects, we design spaces and in the process we create experiences that evoke our visual and tactile senses, but very rarely do we consciously design spaces that focus on the aural experience. Inspired by Julian Treasure’s TedX talk on Why Architects need to use their Ears, this week at MuseMATTERS, we discussed the importance of Sound in Architectural Design

Julian Treasure,  Image courtesy ted.com

Julian Treasure, Image courtesy ted.com

Numerous factors must be considered when designing an interior architecture space and one of the most common issues is acoustics and noise, both within the space and within the environment. If ignored, it can cause health and safety concerns for the users and depending on the function of the space, it can discourage users from returning to the space let alone resulting in huge sums of money to correct the sound quality within it.

Typically, there are several constants within the elements of design which influence the acoustics of a space; for instance, the shape of the walls and ceilings, the materials used and the methods of construction amongst others. But what is more important is to find out exactly what gives rise to this problem before actually defining a solution for it. And this is where the other elements come in, both tangible and intangible.

Many a times the noise in a space is the noise from the users of the space – talking, whispering, shouting, laughing etc. This noise can be compounded by other noise sources as well – for example, if patrons are seated close to the kitchen in a restaurant, the sound emanating from the kitchen will compel them to talk louder in order to hear each other. Sometimes mechanical and plumbing equipment can also lead to unwanted noise. The best example would be a hospital, where health of the patients can be jeopardized if there is a build-up of noise due to loud HVAC and plumbing systems. This distraction can easily affect the sleep of the patients and increase their recovery time. 

Ambience sound affects us physiologically, psychologically, behaviourally and intellectually, all at the same time
— Julian Treasure

Noises from external factors can also have a huge impact on the interior of the space. Depending on the type of materials and the construction techniques used, the noise of traffic can easily transmit through the exterior walls and can be a matter of concern for users of spaces adjoining major highways, roadways, railways or airports. Also, in case if the space is in a multi-used, shared building, then noise from the neighbouring occupants can also transmit through the walls between the two spaces.

As designers and space shapers we most often talk about how the space is affected by sound from sources outside but we do not consider the fact that the space being designed also will become a source from which sound will emanate, impacting the environment around and the adjacent neighbourhoods. 

After listening in to Julian Treasure’s talk we concluded that as architects we need to be wary of sound – whether it is an office (interior) space or an urban space. The architecture of sound is actually invisible architecture; it is more about designing not the appearance but the experience so that we have spaces that sound as good as they look in order to improve our health and productivity along with our behaviour and overall well-being.

Muse MATTERS is a series of dialogues that as a studio we shall engage in– the purpose of the dialogues is for the studio to discuss matters, ask questions, share lessons learnt and may be in the process we can make a difference. Topics discussed shall not be restricted to the field of architecture and design necessarily; they could be about an experience, a journey, a comic strip and anything in between or beyond. We will use this space to share our thoughts and blurbs.

Featured in the second edition of AD Shop Talk

MuseLAB

(L) AD Shop Talk cover page. (R) 3 Wall Art from X-Stitch

(L) 8 Wall finish featured from upcoming project Wok This Way QSR at Lower Parel. (R) 13 Light fixture designed by At-tin for Free-Spirited 

(L) 18 Art work from Contemporary Traditional  (R) 18 Credenza featured from Free-Spirited 

(L) 28 Custom designed tiles, Chevron flooring patterns and electroplated bathroom fixtures from Uber Gatherer 

MuseMATTERS: (Im)perfect Architecture

MuseLAB

Imperfections show up several times in our lives in almost everything we see, use or design. More often than not, we realise, that something we once perceived to be perfect, is probably flawed or obsolete.  Beauty in art is often found in the imperfection it bears. The highly appreciated works of Picasso often disregarded scale and proportion. But when a two dimensional entity transcends into a three dimensional object, is there room for imperfection?

Maybe there is an area where imperfections are welcome.  During the design process, we cherish the potential that imperfection bears in our search for the perfect design solution. We study several ideas, compositions and layouts only to find that they are just not right for the project. Architects generally crave to attain perfection, but even in a completely flawless design, imperfections can creep up in the form of materials and workmanship. As much as architects try to control the execution of a perfect design, there is always room for some imperfections to appear.

Computational methods are used to make architecture more definitive. Even as architectural forms get more free flowing and organic, the need for accurate digital modelling and parametric is on the rise. The contemporary obsession that the world has with digital precision only minimises the chances of imperfections.

An untitled painting by Le Corbusier.   Image courtesy VKV Visuals Blog.

An untitled painting by Le Corbusier. Image courtesy VKV Visuals Blog.

We are surrounded by imperfections -whether it is on a smaller scale like paintings and art or on a larger scale like cities. The discussion then digressed and we -debated on the flaws of an organic city like Mumbai and a city planned to have no imperfections like Chandigarh. Mumbai being an organically developing city; the architecture has emerged out of necessity and not meticulous planning. Every time the imperfections of this city begin to resurface, another layer of architecture and infrastructure is added to meet the growing needs of the city.

(L) Door detail at the Assembly building by Le Corbusier at Chandigarh. (R) High Court building by Le Corbusier at Chandigarh.  

(L) Door detail at the Assembly building by Le Corbusier at Chandigarh. (R) High Court building by Le Corbusier at Chandigarh. 

Chandigarh cannot be talked about without the mention of Le Corbusier and his work. As an architect, Corbusier always tried to bridge the gap between perfection and imperfection. His architecture displays clarity with definitive forms, contrary to his abstract expressions in art. Architecture is paradoxical – and therefore as a studio as well we often try to work through challenges through a rigorous process of continuously massaging the idea by refining it and trying to perfect the imperfect. Ultimately we re-valuate the proposed solutions and try to make balanced and informed decisions.  

Muse MATTERS is a series of dialogues that as a studio we shall engage in– the purpose of the dialogues is for the studio to discuss matters, ask questions, share lessons learnt and may be in the process we can make a difference. Topics discussed shall not be restricted to the field of architecture and design necessarily; they could be about an experience, a journey, a comic strip and anything in between or beyond. We will use this space to share our thoughts and blurbs.